//==============================================================================
// Storehouse_anim.txt
//==============================================================================

import Construction_defines_anim.txt

define sfxatimeshiftmediumin
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a timeshift medium in
		}
	}
}

//down sparkles
define sfxatimeshiftspellin
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a timeshift spell in
		}
	}
}

define sfxatimeshiftswirl
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a timeshift swirl tied
		}
	}
}

//==============================================================================
define VINEA
{
	set hotspot
	{
		version
		{
			Visual Building VineA
		}
	}  
}

//==============================================================================
define CypressB
{
	set hotspot
	{
		version
		{
			Visual Terrain G CypressB
		}
	}  
}

//==============================================================================
define Dust
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Building DustA
		}
	}  
}

//==============================================================================
anim idle
{
	SetSelector
	{
		TechLogic none/age 2/age 3/age 4
		SetSelector
		{
			DamageLogic 0 1 50
			set hotspot
			{
				version
				{
					visual Building C Storage Pit Age1
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					//connect Rightfoot VineA hotspot
					//connect Rightear VineA hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building G ConstructionMine
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect CHIN G_Small_Brick hotspot
					connect FACE G_Medium_Brick hotspot
					connect ATTACHPOINT G_Long_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building Construction small B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect CHIN G_Small_Brick hotspot
					connect FACE G_Medium_Brick hotspot
					connect ATTACHPOINT G_Long_Brick hotspot
				}
			}
			
		}
	 //---------------------------Age 1--------------------------------// 
		SetSelector
		{
			DamageLogic 0 1 50
			set hotspot
			{
				version
				{
					visual Building C Storage Pit Age1
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					ReplaceTexture building c roofage1/building c roofage2
					ReplaceTexture building c wallsage1/building c wallsage2
					//connect Rightfoot VineA hotspot
					//connect Rightear VineA hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building G ConstructionMine
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect CHIN G_Small_Brick hotspot
					connect FACE G_Medium_Brick hotspot
					connect ATTACHPOINT G_Long_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building Construction small B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect CHIN G_Small_Brick hotspot
					connect FACE G_Medium_Brick hotspot
					connect ATTACHPOINT G_Long_Brick hotspot
				}
			}
			
		}
	 //---------------------------Age 2--------------------------------//  
		SetSelector
		{
			DamageLogic 0 1 50
			set hotspot
			{
				version
				{
					visual Building C Storage Pit Age1
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					ReplaceTexture building c roofage1/building c roofage3
					ReplaceTexture building c wallsage1/building c wallsage3
					//connect Rightfoot VineA hotspot
					//connect Rightear VineA hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building G ConstructionMine
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect CHIN G_Small_Brick hotspot
					connect FACE G_Medium_Brick hotspot
					connect ATTACHPOINT G_Long_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building Construction small B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect CHIN G_Small_Brick hotspot
					connect FACE G_Medium_Brick hotspot
					connect ATTACHPOINT G_Long_Brick hotspot
				}
			}
			
		}
	 //---------------------------Age 3--------------------------------//  
		SetSelector
		{
			DamageLogic 0 1 50
			set hotspot
			{
				version
				{
					visual Building C Storage Pit Age1
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					ReplaceTexture building c roofage1/building c roofage4
					ReplaceTexture building c wallsage1/building c wallsage4
					//connect Rightfoot VineA hotspot
					//connect Rightear VineA hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building G ConstructionMine
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect CHIN G_Small_Brick hotspot
					connect FACE G_Medium_Brick hotspot
					connect ATTACHPOINT G_Long_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building Construction small B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect CHIN G_Small_Brick hotspot
					connect FACE G_Medium_Brick hotspot
					connect ATTACHPOINT G_Long_Brick hotspot
				}
			}
			
		}
	}
}

